Space Shooter Game

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Summary:

This project was done in C# using a framework called Monogame. It is a shooter game that I did with three other students for my software design and architecture course. This was a large project with emphasis based on good coding practices and design principles.

My Role:

Helped design classes, inhereted classes, object creation design, and overall project design. Helped design overall look and sprites used. Created UI and fuctionality of different game states like menu screens, winning, losing, and playing. Created player movement, invincibility, slow motion movement, player boundaries, and player health. Helped teammates with other various parts of the project as well.

Technologies Used:

  • C#
  • Monogame framework
  • Visual Studio
  • Notable Features:

  • Difficulty settings
  • Pause / resume
  • Player invincibility and slow motion movement
  • Enemy waves / bosses
  • Project Demonstration:

    Github: https://github.com/lshearer20/TeamRocketGame